![]() ** Saber Throw 元 is reached on doom_comm, 5 levels earlier * Kyle's force power gains are accelerated, partly for balance, but also so the player has more opportunity to use several abilities, unlike base JO where some were gained very late in the game. * Kyle gains Force Sight, Force Absorb, and Force Protect in line with his abilities in Jedi Academy. Occasionally concussion rifles have been placed instead. * Various equipment items from JO have been removed from the maps since they are not functional in JA and/or cause crashes. Something players were likely to do in practice, but weren't forced to. * On ns_starpad, you're now required to destroy the turret attacking Lando. While I've tried to preserve much of the gameplay - you won't find new enemy types from Academy in here - there are a few gameplay changes from the original campaign: Oh and no ice skating on yavin swamps and yavin canyon! This mod has fixed those AI will generally navigate the map correctly, there is full support for objectives, and cutscenes will (mostly) work with a few minor changes where necessary. Players who have downloaded other attempts at converting maps from Outcast to Academy may have noticed several shortcomings. ![]() The intent is to remain true to the gameplay of Outcast as best as the engine allows, while providing the player with the improvements from Jedi Academy, and a few tweaks to the balancing in the interest of fun. ![]() This mod fixes Jedi Outcast's campaign to run under Jedi Academy, and also eliminate various file conflicts between the two games. Well, I assume you aren't seriously asking this question, but hey, nothing wrong with telling you something you already know. The mod has only been tested on Jedi Academy v1.01 and using Jedi Outcast v1.04 source files, but the chances are if you're reading this then you've already them. Once you have loaded the mod, select New Game from the main menu, and choose between playing the Jedi Academy campaign, the Jedi Outcast campaign, and the Jedi Outcast demo level. As long as the game loads them first, you're good.ģ. ![]() Personally, I renamed the JO files from asset#.pk3 to aJK2_#.pk3. Rename your Jedi Outcast asset files in order to load before Academy's asset files, and copy to your Jedi Academy base directory. Move outcaststrings.pk3 and jaooutcast.pk to your Jedi Academy base directory.Ģ. I've also included the uncompiled script files in the jaooutcast PK3.ġ. Most of you will want to ignore this, but I've included the files if you wish to look at how something was accomplished, or perhaps if you want to further edit the maps yourself. Jao_map_ents.zip - the ENT files for use with recompiling the outcast maps. Outcaststrings(version number).pk3 - this contains the briefing files and various other strings related to the mod Jaooutcast(version number).pk3 - the core of this mod, containing most of the assets needed to make this work Within the ZIP file you downloaded, you should see three files: Players do not skate on the water on yavin swamps and yavin canyon. In particular, it fixes almost all the shortcoming of other similar mods: If downloading from the builds page the Linux download looks like this ( currently outdated, download from us aboveįollow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2.This mod changes the Jedi Outcast campaign so that it will run under Jedi Academy. For Steam users, this will be in /steamapps/common/Jedi Academy/GameData. Using SteamCMD download the game, app_update 6020.Įxtract the contents of the file into the Jedi Academy GameData/ folder. Using SteamCMD Set the platform to windows to download any windows game on steam. Set the download path using steamCMD, force_install_dir. If you do not have a windows partition and need to download the game base. If downloading from the builds page for the latest build, the Windows download looks like this: Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop. You'll need the x86 version, unless it still gives an error, then try the 圆4 version as well. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData.ĭownload and install Visual C++ Redistributable 2015 found here. Installing and running OpenJK on Windows:Įxtract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |